3D and Augmented Reality (AR) broadcast graphics were used to drive viewership retention and show the details of the team-building event obstacles as well as the exciting line-up. The 3D overlays were masterfully designed in the live presentation to display the map of the obstacle landscape and explain how each obstacle would operate, including highlighting the location of the bonus buttons. These AR broadcast graphics would appear in real-time and were time perfectly with the broadcast event scheduled content.
Services provided:
Interactive content
3D real-time graphics
Motion Tracking
Interactive tiles
Interactive pillars
Interactive floor
Interactive wall
Touch technology
Touch screen
LED Screens
LED Wall
Artificial Intelligence
Digital Entrance
Show element
Immersive room
Pixel Mapping
5D
Face scanning
Lens recognition
Application Development
3D and Augmented Reality (AR) broadcast graphics were used to drive viewership retention and show the details of the team-building event obstacles as well as the exciting line-up. The 3D overlays were masterfully designed in the live presentation to display the map of the obstacle landscape and explain how each obstacle would operate, including highlighting the location of the bonus buttons. These AR broadcast graphics would appear in real-time and were time perfectly with the broadcast event scheduled content.
During the live broadcast, state-of-art camera tracking was achieved using Stype camera technology that was integrated with Ventuz software. This allowed for specific camera angles to hone in on the critical elements of the colorful obstacles and moving figures. This showcased the physical obstacles using high-quality virtual technology and from various angles in a multi-dimensional form.
3D and Augmented Reality (AR) broadcast graphics were used to drive viewership retention and show the details of the team-building event obstacles as well as the exciting line-up. The 3D overlays were masterfully designed in the live presentation to display the map of the obstacle landscape and explain how each obstacle would operate, including highlighting the location of the bonus buttons. These AR broadcast graphics would appear in real-time and were time perfectly with the broadcast event scheduled content.
During the live broadcast, state-of-art camera tracking was achieved using Stype camera technology that was integrated with Ventuz software. This allowed for specific camera angles to hone in on the critical elements of the colorful obstacles and moving figures. This showcased the physical obstacles using high-quality virtual technology and from various angles in a multi-dimensional form.